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9 |
Greater Mark of Alacrity |
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9 |
Greater Seal of Resilience |
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9 |
Greater Glyph of Shielding |
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3 |
Greater Quintessence of Desolation |
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Start with: and
Or
+
Core:
Boot Options:
Or
lolz n00b. Barzerkerz R'4 pr0s.
Shut Up Jimmy! Even though Berserkers give a nice AS advantage early game, they fall out very soon in the game. Plus we already have a nice speed from Alacraty reds with Setup #1 And the whole setup from #2.
BUT ATTAKSPEEDSZ IZ NEVAR ENOUGH
Shut.
Up.
Other Boot Options and Why were or not included.
Explained Above.
BUT Diz r' gud! u can use wit R TO WIN N00b!!
No Jimmy, simply no. We can't use these boots with our ultimate because of a simple reason. Using R with these boots cancels the passive effect.
Actually a good choice if the enemy team has low or no CC at all. I strongly recommend using ghost as your summoner spell when picking these boots. Use Ghost and your ultimate to run like hell.
No.
Hey guys, as of now i am aware that this guide still has a lot of pottential to grow but still lacks some critical knowledge. Of his i know it as well, but as of now i cannot continue editing because my computer's hard drive broke, and with it all the other finished chapters. It will be until about monday or thursday when i will be able to keep on improving the guide. By the way, thanks everyone for uour feedback and comments. Im dying to try all the build and rune options posted in the comments. Thanks guys and kep commenting! Feedback is always nice.
Hey guys! This is my first guide. English is not my native language so please bear with any grammar mistakes. :P
To show some contrast in the guide by showing some more global toughts, I'll be taking a Second "Role" as Jimmy, my assistant. He is gonna be representing the average low elo player that insists either his decisions, build orders or choices in general are always the best, even though most of the time they look pretty wrong from even a quick view.
Kha'Zix is a very fun and versatile champ. He has a kit which excels at ganking. With his W, he has enough sustain to survive in the jungle for a long time and with his E, he can jump In and out of the fray effortlessly. When Kha'Zix reaches level 6, his gameplay can change drastically, depending on what decisions you take. That said, It's time to Leap, kill and Evolve!
- +
For a safer start, This can apply to either Rune/Mastery Setup 1 or Setup 2.
First trip back, buy and
If you get first blood or have enough gold, finish your .
- +
Then, depending on your gold, get either
- , If you feel your health is going down too quickly,
- if you want to hit harder in jungle or
- if you want extra sustain.
After this, finish
.
When the above is done, get a which will become either your HoG If it's Before 12:00. If you are not doing too well rush either if the enemy is a heavy caster team or If they are heavy AD.
Then get your .
With this, we will have finished our core:
Then, If the enemy team has AP finishers like Karthus, Lux, Vladimir or Ezreal, Build a . If you have a tank, Rush your phage into a Just before a to make a . If not, buy a which will become your And start saving for and your
Endgame Options: .
Last Stand Build: The "Siege'Zix".
This build should be used only as a last resource. Is not the best working or the build that synergies better with Kha'Zix Abilities. However, it CAN if done correctly, help you win a game that seems lost.
Remember the trinity force, phage and all that cool stuff? Forget it.
Here, you won't be pulling those awesome moves and attacks that will make your friends envy you, No.
what we wanna do here is take down the enemy towers at the quickest time possible. It also doesn't give the edge and burst damage explained in the rest of the guide, but is gonna turn you into a Siege machine, which is exactly what we need right now.
Remember what i said about these? Forget it. you need as much attack speed as you need. This is completely necesary as you won't be getting into fights.
Or
If you somehow reach the attack speed cap, sell the berserkers and buy these. They will help you get away from fights easier. Activate your Ultimate, Leap and run like hell while the passive effect refreshes.
Not only will you be needing the attack speed. The MS will be necessary as well, for the only things we need are to strike first, strike fast and leave even faster.
Activate this just as you reach the tower.
/
[
/
Keep the Bloodthirster if you had it already. Try to get some stacks with the minions in the jungle, but don't focus on it. If you are fed, sell your BT and buy a Infinity Edge. If you were not doing too well and barely had your B.F. Sword, transform it into a Black Cleaver. Buy at least one of these; Two if you can afford it. After this go to the tower and smash it like there is no tomorrow.
This is what we will be calling the "Core": . After this start building accordingly.
Other Good choices:
If the champion who has is someone who's CC is way too high.
AD-Based team and can't afford or can't risk yo buy a ? Buy a Thornmail and keep up the tower pushing.
If there is no minion wave, you will be taking some heavy tower damage. Buy this just in case Karthus tries to ult you.
Because killing you once is never enough.
The extra health will help you survive longer. In a dire situation, you can attack your chaser once and then leap towards a wall or something where they can't keep chasing you.
Evolution Path
We don't want to rank the Our intention is not to fight, but to take down the enemy towers.
As explained many times, this is the most necessary skill.
You will be needing the extra CC in case you get ganked.
The three stealths become important when trying to avoid the enemy team, and the 40% damage reduction is always a plus.
Special Cases on when to sell all your cool stuff and build like this:
- Enemy carry is ultra fed and is wrecking your towers/inhibitors like is no big deal.
- Your team is feeding, HARD. Not just a 2-5 Kill Advantage, but an actual 10+ early game and a 25+ late game.
- You can't seem to win any teamfight.
- Your team is down to the inhibitor and theirs has The first or second line intact.
But dude! He also has A good AP heal. Should i get BT or HG?
Well, this'll cause quite the conflict, so i'll adress it before someone else does so.
starts with 60 AD and 12 Lifesteal, being able to reach up to 100 AD and 20% lifesteal. This aside, the recipe costs a total of 3300 Tempting, right? I also tought so.
Lolz u n00b. I pwnz U wit mi B100DTHIRSTAH I R' 1337!!
To my surprise, in here you might actually be right Jimmy, but we are forgetting something quite important.
's active. "Deals 300 magic damage and slows the target by 50% for 3 seconds. 60 seconds cooldown".
Nevertheless, late game 300 magic damage doesn't sound very tasty. However, this is almost like a Rank 2 or a Non-weakening which lasts enough time for you to Catch up Theorically anyone you want to catch. Every. Fawking. Sixty. Seconds. (Basically, you will have this baby up every teamfight). Do not forget that this item also has the highest spellvamp in the game, followed one of it's components ( ).
Alright, the wall text was cool and all but... What do i buy? You only confused me even more bro!
Putting aside that BT is basically a Gamble item like it would be Mejais or Sword of the occult, you will rarely have a full stacks BT. Still, even if you are or not a very careful player, the 60 AD will always come in handy.
In conclusion, buy BT if you are going for a more burst-based Evolution build, like Evolved and . If you want to go for a tankier path, evolve and save up for your Motherf*cking SwordbladeGun.
In what cases?
- There is No tank
- That Carry is slipping out of your hands way too often.
- Your team doesn't have enough CC.
- You just enjoy playing with your food so you wanna slow them and make them vulnerable before finishing the job.
As with all champions, Kha'zix jungle performance strongly depends on the decisions you take early. You could go for the usual 21/9/0 which will provide that agressive edge early game which will make your ganks more fearsome, or for the safer 9/21/0 that will allow you remain more time before the first call back.
Mastery Setup #2 Use this for a more agressive playstyle.
Runes #1
The page shown is :
- 9 greater marks of alacrity
- 9 greater seals of resilience
- 9 greater glyph of shielding
- 3 greater quints of desolation
[Greater-Mark-of-alacrity] are geared towards early game, where your attackspeed is quite low. Using this pack of runes will help you clear the mobs faster.
[Greater-Seal-of-resilence] Are obligued to every jungler in the game in order to sustain the early damage from either mobs or AD champions.
Nope, don't argue with me here. Nope, not listening.
[Greater-Quintessence-of-Desolation] I pick these in order to penetrate ( ;D ) The mobs armor early game.
Runes #2
More like an agressive oriented rune setup,i suggest using these with a 21/9/0 mastery build. As my personal favorite, i encourage to try this if you wanna lifesteal like crazy.
They'll give a really good sustain. Coped with Attack speed, Early mob-killing will become a breeze.
- 3 greater marks of Desolation
- 6 greater marks of alacrity
- 9 greater seals of resilience
- 9 greater glyph of Alacrity
- 3 greater quints of Vampirism
If you wanna succeed as a jungler, has to be your first choice. Not only for jungle speed, but for baron/dragon stealing late game.
With Summoners Wrath, Exhaust becomes a really fearsome skill. It'll help you both early and late game.
With Has a In-Built Flash every 17 seconds with blue at rank 1. This is why i don't see Flash really neccesary on him. But it's up to personal choice.
I pick Ignite when the enemy team has a lot of healings like or Health Regen-Based skills, Like .
Feeling too slow? Wanna abuse that ultimate? Then Ghost is your best choice. Instead of leaping, cast ghost and your ultimate as you get out of the bush. They'll never know what hit 'em. I will replace Exhaust for this skill whenever i know i won't be dueling much and want to focus on ganking.
Passive: Unseen Threat
When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow.
Explanation:
This passive is what will make the enemy team fear your ganks. It has a In-built slow that will apply a mini steroid to your basic attacks. it scales with ap, so don't expect to violate your enemies late game with this.
IMPORTANT NOTE: This pops 's Mana shield
Q: Taste Their Fear
Deal physical damage to a single target. Damage against isolated targets is significantly increased. Kha'Zix passively marks enemies that are isolated from nearby allies.
Explanation:
This skill is almost like a sheen. It gives you a huge AD steroid which will literally shred the enemies HP bar in a blink. For it's cooldown and utility, we max it second.
I recommend using this skill just after the auto-attack animation starts, so that you get 3 attacks in the time of One and half.
W: Void Spike
Kha'Zix fires spikes that explode on contact, dealing physical damage to all nearby enemies. Kha'Zix is healed if he is within the explosion radius.
Explanation:
This skill will help you regain a bit of health early game. We put one point on this at lvl 1 and leave it to rank at last.
The reason is because even though it has a .9 Ratio which is better than E, it doesn't give you as much utility, because it also hits minions which can get pretty non-beneficial in the mist of a fight. On the other side, Has a .8 and when evolved, it can be used to finish off targets and then leap away.
E: Leap
Kha'Zix leaps to an area, dealing physical damage to enemies in the area he lands.
Explanation:
This is THE skill. It helps with ganking, escaping, surviving or just flying around in order to show everyone how cool you are.
.
IMPORTANT NOTE: This skill will make you leap to it's current max Range.
If you click a place that's farther away than your current range, it'll just go to the current.
Be careful when doing this. It could mark the difference between escaping with a chunk of health or death.
R: Void Assault
Each rank of Void Assault allows Kha'Zix to evolve one of his active abilities, granting it an additional effect. Upon activation, Kha'Zix enters stealth and gains Unseen Threat, increasing Movement Speed. Kha'zix can cast Void Assault again for a short time after activation.
Explanation:
This skill gives us the evolution points we all adore, so rank it whenever you can.
Basically, this skill gives you a mini-stealth. This'll help you juke your enemies skillshots or prepare for easier ganks. The best way to use this is and activate In Mid-air. This Way, you'll have an easier time ganking. Your enemy now will either flash or use all his CC skills on you. Activate R again and juke your way out of them to gain better positioning. If After all that he's still on range, Itadakimaaaasu!
There is a rummor that when you get a pentakill, you get a free evolution point (PENDING TEST).
Evolution In-Depth: What, How, When and Why?
This is what we all were waiting for. Evolution is what defines Kha'Zix. Choosing the right skill can dramatically affect your game and turning you from just a Praying mantis, to the mutant-mecha-steroid-Scyther-And-Eva-01-Neglected-baby.
As we all know, Kha'Zix undergoes heavy transformations as he keeps evolving. I'll also take this space to show what he looks like as he evolves.
"Default" Form.
"Default" Mecha Form.
Passive: Unseen Threat
When capturing a point
Q: Taste Their Fear
Evolving claws increases damage to isolated targets even further. Kha'Zix also gains increased range on both Taste Their Fear and his basic attack.
Explanation:
I find this Evolution as the only (alongside with Leap) MUST evolve. The damage at early levels is simply insane. That akali is getting ahead with kills? Nope.jpg Normal attack, Q immediately and then normal attack. Bam, half of her HP bar is now gone.
Depending if you need more burst damage when ganking, going for a trinity build or simply want that extra "push" evolve this one at level 6 or wait till 11.
W: Void Spike
Evolving spike racks causes Void Spike to fire three projectiles in a cone. Spikes will also apply Unseen Threat to all enemies caught within the area of effect.
Explanation:
I find this really useful in teamfights. However, in terms of utility, The others give you a better bonus. If your team lacks CC, evolve this one instead of .
E: Leap
Evolving wings increases Leap's range dramatically and causes a kill or assists to refresh the cooldown of Leap.
Explanation:
This is simply the best evolution you could have. The range is just insane. You can leap the whole Nexus with this (Good tip using it to save time when coming out of base). Also, this skill refreshes whenever you make a kill or an assist.
I recommend using this to Jump into the battle, assassinate your target and leap outside to safety.
It also has a nice .8 AD ratio, so i recommend maxing this 2nd.
R: Void Assault
Evolving active camouflage allows Kha'Zix to cast Void Assault three times over the course of its duration and reduces any damage he sustains while in stealth.
Explanation:
Even though becoming invisible 3 times sounds rather cool, I max this at lvl 16 because the other skills Give more to chew than this one. However, it becomes really handy if the enemy has a Karthus, a lux or an Ezreal snipping you from far away. The 40% damage reduction alongside the bonus movement speed, make this skill a very tempting choice.
Following my guide, this will be the final or "Perfect" Form.
They See me Leapin' They hatin'
Here, i will adress all the possible leaps. From the first rank until you evolve to have wings, which give that extra advantage and range increase. As i discover (Or people tell me about more) I will add more pictures in here. For now, enjoy.
First of all, here are the evolved and Non-Evolved Ranges.
Non-Evolved Range:
Evolved Range:
Things you can leap Pre-Evolution
Basically all the camps; Golems, Wraiths, Mini golems, Baron, Dragon.
Things you can only leap Post-Evolution.
Red area can be jumped since rank 1. The other needs Evolved Leap.
Middle Tower Terrain:
Top/Bot Terrain:
Once you evolve the wings you can virtually jump anything.
(Yeah, even the nexus!)
[imgext=]
Dominion Jump Suggestions
- The Menu
Are in Blue Side and have a hard leash, Start with Q. Do Wraiths first, Then red.
Raise your E and gank bot or Mid.
Are in blue side and don't have a hard leash Follow the Skill order on top. Go Wraiths > Wolves > Red>Wraiths>Wolves>blue>Gank Top (If possible).(Note that with this setup you will have low health, so don't do it if your top is weakened or refuses to aid you).
Are in the purple side and have a hard leash: Start Wraiths (At 1:40, if not is wasted time since Red Red spawns at 1:55), go for red and Raise your . Gank Top or mid at level 2.
-Starting with cloth armor, makes you able to endure prolonged times in the jungle, so it is not really Neccesary having leashes, but it's highly encouraged in case of a counter gank.
- The Menu
Are in blue side, do wolves And then blue. Then go wraiths and head for mini golems. Kill Red and then Gank Mid or bot.
If you are in purple side, Start Wolves, then blue and go for Wraiths. Kill Red (if health above 60%). Smite the bigger golem and kill the other like a MAN. Go gank top or mid.
Jungle timers, Warding & Some extra stuff.
Wraiths
Spawn Time: 1:40
Respawn Time: 50 secs.
Wolves
Spawn Time: 1:40
Respawn Time: 60 secs.
Golems (Commonly Known as mini Golems)
Spawn Time: 1:40
Respawn Time: 60 secs.
Lizard Elder (Red Buff)
Spawn Time: 1:55
Respawn time: 5 mins.
Ancient Golem (Blue Buff)
Dragon
Spawn Time: 2:30
Respawn time: 6 mins.
Baron Nashoor
Spawn Time: 15:00
Respawn Time: 7 mins.
In teamfights you want to position yourself behind your tank at all times. As much as you can soak some damage, is not really recommended, since you are encouraged and made to kill. Always let your tank initiate and then jump to their carry with your E. Normal attack, Q, normal attack and W after you receive some hits. Rinse and repeat. When you kill the enemy, leap to the next one and so on. If you are being hardly focused after killing the carry, jump outside the battle with your (If you have it evolved) or fight your way outside.
I hope you enjoyed this guide as much as i enjoyed making it. If you want to leave a downvote please leave a comment of why so i can use it to improve my guide. :)
[编辑:锄禾日武当]
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